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THE WITCHER: A BARD'S TALE

CATEGORY

Videogames, Art

DESCRIPTION

3D Modeling, Sculpting, Painting and 2D Art in a video-game based on the Witcher series from Netflix with an own engine created from scratch developed as a university project. [A project between 30 people]

YEAR

February to June 2019

PROGRAMS USED

ZBrush, 3DS Max, Substance Painter, Photoshop

GAME DETAILS

OBJECTIVE

The Witcher: A Bard's Tale is a Beat 'em up and Hack and Slash cooperative adventure game.
You will play the role of Geralt the Rivia and Yennefer of Vengerberg, on their quest to rescue Ciri.
 

The game will introduce a series of “relics”, objects that when grabbed, will improve one of the existing combos, making it stun, burn the enemies!
By shifting what combos do in each game, the player will be incentivized to use different combos, which in the long will traduce into knowledge of what each combo does. The player will end up mastering its character, each time being able to complete their adventure with faster times and better scores.

FEATURES

This is a list of features you can find inside the game:

  • Cooperative.

  • Controller friendly.

  • Movement mechanics.

  • Attack combinations.

  • Relics system.

  • Multiple enemies system.

DEVELOPMENT

TECHNICAL DETAILS

This is a 30 person project done for University using an own made 3D game engine. I helped the art team in this projects in a lot of aspects of it. My contribution to this project was the following:

  • 3D modelling, sculpting and painting of:

    • Dwarf​

    • Grandma

    • Cave

    • Cave Plant

    • Ghoul Nest

    • Indoor House

    • Mountains

    • Rocks

    • Stairs

    • Wall Torch

  • UI Art of:

    • HUD Iterations​

    • Main Menu Buttons

    • Title of the Game

    • Menu Frames

  • Other:

    • Scene prop composition of the Forest

    • Asset List

    • Breakable Props

    • Main Character Variations

3D ART

UI ART

OTHER

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