THE WITCHER: A BARD'S TALE
CATEGORY
Videogames, Art
DESCRIPTION
3D Modeling, Sculpting, Painting and 2D Art in a video-game based on the Witcher series from Netflix with an own engine created from scratch developed as a university project. [A project between 30 people]
YEAR
February to June 2019
PROGRAMS USED
ZBrush, 3DS Max, Substance Painter, Photoshop

GAME DETAILS
OBJECTIVE
The Witcher: A Bard's Tale is a Beat 'em up and Hack and Slash cooperative adventure game.
You will play the role of Geralt the Rivia and Yennefer of Vengerberg, on their quest to rescue Ciri.
The game will introduce a series of “relics”, objects that when grabbed, will improve one of the existing combos, making it stun, burn the enemies!
By shifting what combos do in each game, the player will be incentivized to use different combos, which in the long will traduce into knowledge of what each combo does. The player will end up mastering its character, each time being able to complete their adventure with faster times and better scores.
FEATURES
This is a list of features you can find inside the game:
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Cooperative.
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Controller friendly.
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Movement mechanics.
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Attack combinations.
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Relics system.
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Multiple enemies system.
DEVELOPMENT
TECHNICAL DETAILS
This is a 30 person project done for University using an own made 3D game engine. I helped the art team in this projects in a lot of aspects of it. My contribution to this project was the following:
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3D modelling, sculpting and painting of:
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Dwarf
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Grandma
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Cave
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Cave Plant
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Ghoul Nest
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Indoor House
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Mountains
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Rocks
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Stairs
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Wall Torch
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UI Art of:
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HUD Iterations
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Main Menu Buttons
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Title of the Game
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Menu Frames
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Other:
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Scene prop composition of the Forest
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Asset List
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Breakable Props
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Main Character Variations
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